/*
 * Copyright (c) 2012, Fredrik Yttergren
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name LucidBot nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL Fredrik Yttergren BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package setup.tools;

import javax.inject.Inject;

public class DefaultsLoader {
    private final Buildings buildings;
    private final Dragons dragons;
    private final HonorTitles honorTitles;
    private final OpTypes opTypes;
    private final Personalities personalities;
    private final Races races;
    private final ScienceTypes scienceTypes;
    private final SpellTypes spellTypes;

    @Inject
    public DefaultsLoader(final Buildings buildings, final Dragons dragons, final HonorTitles honorTitles, final OpTypes opTypes,
                          final Personalities personalities, final Races races, final ScienceTypes scienceTypes,
                          final SpellTypes spellTypes) {
        this.buildings = buildings;
        this.dragons = dragons;
        this.honorTitles = honorTitles;
        this.opTypes = opTypes;
        this.personalities = personalities;
        this.races = races;
        this.scienceTypes = scienceTypes;
        this.spellTypes = spellTypes;
    }

    public void loadAllDefaults() {
        buildings.loadIntoDatabase();
        dragons.loadIntoDatabase();
        honorTitles.loadIntoDatabase();
        opTypes.loadIntoDatabase();
        personalities.loadIntoDatabase();
        races.loadIntoDatabase();
        scienceTypes.loadIntoDatabase();
        spellTypes.loadIntoDatabase();
    }
}
